| Now that you look at the
text, it should be quite easy to know
what does what. NAME:
this corresponds to the name in the
SOF2.INVIEW file. Don't touch this yet.
DISPLAYNAME:
Now this is the weapons name as you see
in in the screen. Or actualy there's a
file that has the name and all that
WEAPON_NAME_ stuff refers to it. But you
can just type the name to it, since it
shouldn't cause any trouble.
MODEL:
The world model for the weapon. The one
you see on the ground and in enemies
hands.
SAFE:
For the weapon switch code. So if you
have the weapon switching set to safe,
and the weapon is not safe (safe =
false), the game won't automaticly switch
to it.
RANK:
Higher the rank, better the weapon in the
weapon switch code.
CVAR:
Variable of the weapon. WP_ for weapon,
AM_ for ammo and so on. Helps the game to
know whick thing is which. All weapon and
ammo should have its own CVAR. if you
have the same on two weapons, you get
them both when you pick up one of the
weapons.
CATEGORY:
What slot does the gun go. 1=knife,
2=pistol, 3=shotgun, 4=smg, 5=assault
rifle, 6=sniper rifle, 7=heavy weapon,
8=grenade.
MENUIMAGE:
The image that appears in the weapon menu
in game.
MP_ANIM:
3rd person animations in multiplayer.
ATTACK:
Primary fire. The section under this is
the primary fire of the weapon.
AMMOTYPE:
What ammo does the gun use for primary
fire. Ammo types can be found in the
SOF2.AMMO file.
CLIPSIZE:
How much ammo does the gun have in it's
magazine.
DAMAGE:
How much damage does a shot cause. It the
weapon shoots pellets (shotgun), it's
damage per pellet.
PELLETS:
How many pellets does the gun fire per
shot. Use SPREAD with this.
SPREAD:
How much does the pellets spread during
their flight.
ARMORPIERCING:
How much damage goes through an armor
vest. 0.0 for 0% 1.0 for 100%.
MUZZLEFLASH:
Muzzle flash for the gun in 1st person
view.
MUZZLESMOKE:
Muzzle smoke for the gun in 1st person
view.
3RDPERSONMUZZLEFLASH:
Muzzle flash for the gun in 3rd person
view.
SHELLCASINGEJECT:
The type of shell thrown out of the gun.
TRACEREFFECT:
Tracer effect for bullets. Only for NPC's
weapons and Multiplayer.
INACCURACY:
How much does the gun get thrown off
target per shot. Higher the number,
faster the gun starts shooting off
target.
MAXINACCURACY:
How much can the weapon shoot off target.
RANGE:
How far does the bullet fly. Doesn't aply
if you have a projectile (like a grenade)
on the attack.
VOLUME:
How loud is the gun. Doesn't affect the
audio effect, just how far can an NPC
hear the gun. 0.0 for no sound, 1.0 so
that every one can hear it.
KICKANGLES:
What direction does the gun kick. All I
know is that in "x y -z q" 'y'
is for up.
MP_xxxxx:
Same but for MP.
FIREMODES:
Under this is all the firemodes for the
weapon. These are AUTO, SINGLE and BURST.
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